#100857: "5 Suggestions to speed up turn based games"
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| # | Status | Votes | Game | Type | Title | Last update |
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Mozilla v5
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 • Aký prehliadač používaš?
Mozilla v5
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 • Aký prehliadač používaš?
Mozilla v5
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Mozilla v5
-
• Aký herný ťah si chcel urobiť?
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• Čo si skúsil aby si vyvolal túto akciu?
-
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 • Aký prehliadač používaš?
Mozilla v5
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
The game is designed well for turn based as you have to select cards as first part, and 2nd part confirm move and all the actions. I have many suggestions listed below:
Suggestion 1: Auto car movement
When you only have 1 choice of movement, it should have a auto-confirm timer (maybe 20 seconds wait) when your car has only 1 option of movement as it does 95-99% of the times only 1 valid choice. This doesn't not happen if you play cards with multiple movement options (brakes, rpm)
Toggle-able buttons
Space Base implementation it has auto choice tick options which speeds up the game. I think that could speed up turn based games and to some extent in real time games.
You have option to tick some markers there for your next action which you can choose to boost automatically.
Suggestion 2:
Boosting:
Option 1: Manual (default)
Option 2: Never boost
Option 3: Always Boost.
Suggestion 3:
Cooldown and Adrenaline:
Option 1: Manual (default)
Option 2: Always
Option 2: Always with Adrenaline 1+ speed
Suggestion 4:
Slip stream:
Option 1: Manual (default)
Option 2: Auto Slipstream, not pass corner (Slipstream with multiple option with weather or cards is for the player to decide)
Option 3: Always Slipstream max
All this can be added as toggle buttons on player display on the right side.
Suggestion 5:
Discard cards:
While you wait for your opponents choice of picking gear and cards, you can preemptive in real time before the last player selected his cards/gear decide which cards you can discard. In some instances you are going to discard certain cards regardless of what happens and can do it, or make a choice of not discarding at all regardless. This would be mostly useful in turn based.
I think that should cover most of the reactions at steps 4-9 • Aký prehliadač používaš?
Mozilla v5
História hlásenia
Only for 2 players it takes days, as you have no option for ending your 2nd part of your turn preemptively
I have made some suggestions above for improving turn based games. In some player turns, this could be done by one single planned action.
If any of these is not planned you are still going to be awaken so there is basically no point in removing the other part in that case.
I am much more in favour of being able to hide the other progress so that you are awaken to select your cards then immediately reveal what other did and do your whole turn.
But that is very difficult to implement.
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
