#112228: "Blood Mage: Sacrifice (4) and Ice Sorceress "
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
| # | Status | Votes | Game | Type | Title | Last update |
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Podrobný popis
-
• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Aký prehliadač používaš?
Google Chrome v120
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Aký prehliadač používaš?
Google Chrome v120
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Aký prehliadač používaš?
Google Chrome v120
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Aký prehliadač používaš?
Google Chrome v120
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Aký prehliadač používaš?
Google Chrome v120
-
• Aký herný ťah si chcel urobiť?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Čo si skúsil aby si vyvolal túto akciu?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v120
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Aký prehliadač používaš?
Google Chrome v120
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Aký prehliadač používaš?
Google Chrome v120
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Aký prehliadač používaš?
Google Chrome v120
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Aký prehliadač používaš?
Google Chrome v120
História hlásenia
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
