#114482: "Useful Statistics"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
| # | Status | Votes | Game | Type | Title | Last update |
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Google Chrome v121
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v121
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Aký prehliadač používaš?
Google Chrome v121
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Aký prehliadač používaš?
Google Chrome v121
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Google Chrome v121
-
• Aký herný ťah si chcel urobiť?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Čo si skúsil aby si vyvolal túto akciu?
-
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v121
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v121
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Aký prehliadač používaš?
Google Chrome v121
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v121
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Aký prehliadač používaš?
Google Chrome v121
História hlásenia
Would be a great stat to see
Thanks
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
