#118702: "Implement Card Sorting: Either Fixed Sort or Player Sort"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
| # | Status | Votes | Game | Type | Title | Last update |
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Google Chrome v123
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v123
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Aký prehliadač používaš?
Google Chrome v123
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Aký prehliadač používaš?
Google Chrome v123
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Google Chrome v123
-
• Aký herný ťah si chcel urobiť?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Čo si skúsil aby si vyvolal túto akciu?
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• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v123
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v123
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Aký prehliadač používaš?
Google Chrome v123
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v123
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Aký prehliadač používaš?
Google Chrome v123
História hlásenia
[Clay-/Clay]->[Wood/Wood]->[Wood/Charcoal]->[Charcoal/Charcoal]->[Charcoal/Food]
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
