#123450: "Add coordinates on board and in game log"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Google Chrome v124
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• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v124
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • Aký prehliadač používaš?
Google Chrome v124
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • Aký prehliadač používaš?
Google Chrome v124
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Google Chrome v124
-
• Aký herný ťah si chcel urobiť?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Čo si skúsil aby si vyvolal túto akciu?
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• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v124
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v124
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • Aký prehliadač používaš?
Google Chrome v124
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v124
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • Aký prehliadač používaš?
Google Chrome v124
História hlásenia
une notation type celle des échecs pour repérer les coups. Je propose le système de coordonnéees suivant (les noirs étant en bas du plateau) dans laqulle les lignes sont numérotées de haut en bas et les colonnes lettrées de gauche à droite :
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Bien entendu si c'est les blancs qui sont en bas du plateau, il faut numéroter de bas en haut et lettrer de droite à gauche.
Et pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
Voilà ma suggestion. Mais bien entendu si c'est un autre choix qui est fait par BLOIZO, je m'y plierai sans problème. L'important pour moi et que la notation soit la même pour tous.
In order to be able to communicate on a game played, it would be nice to have a system of coordinates and a chess-type notation to identify the moves.
chess-like notation to identify moves. I propose the following coordinate system (with black at the bottom of the board), in which rows are numbered from top to bottom and columns are lettered from left to right:
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Of course, if white is at the bottom of the board, number from bottom to top and letter from right to left.
For example, to indicate that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black rook 3*16 takes the white rook 2*6, simply write A6 x E4.
That's my suggestion. But of course, if BLOIZO makes another choice, I'll go along with it. The important thing for me is that the notation should be the same for everyone.
Translated with www.DeepL.com/Translator (free version)
I'm coming back to give you a correct link to the photos in my previous messages.
imgur.com/a/ENM66bk
And this photo to illustrate the above example, which I'm reproducing below:
imgur.com/a/GjnyYho
Pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
To indicate, for example, that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black 3*16 tower takes the white 2*6 tower, simply write A6 x E4.
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
