#129748: "Game does not award points, so "ELO" ratings stay at 0"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
| # | Status | Votes | Game | Type | Title | Last update |
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Firefox
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• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Firefox
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! • Aký prehliadač používaš?
Firefox
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! • Aký prehliadač používaš?
Firefox
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Firefox
-
• Aký herný ťah si chcel urobiť?
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Čo si skúsil aby si vyvolal túto akciu?
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• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Firefox
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Firefox
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! • Aký prehliadač používaš?
Firefox
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Firefox
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
There's some discussion about how this can/should work for cooperative games here:
- boardgamearena.com/doc/Game_meta-information:_gameinfos.inc.php
- boardgamearena.com/forum/viewtopic.php?t=32289
quietmint mentioned in Discord that he settled on giving players a flat point boost when they win a game. The gameinfos approach seems like it can use the player's current ELO (which is not visible to game code); for example, it mentions having players asymptotically approach different ELO ratings based on the game's difficulty/options.
However we decide to do it, we should award points! • Aký prehliadač používaš?
Firefox
História hlásenia
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
