#162377: "Keep suggestion cards visible as CARDS (+log improvement)"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
| # | Status | Votes | Game | Type | Title | Last update |
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Mozilla v5
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. • Aký prehliadač používaš?
Mozilla v5
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. • Aký prehliadač používaš?
Mozilla v5
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Mozilla v5
-
• Aký herný ťah si chcel urobiť?
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• Čo si skúsil aby si vyvolal túto akciu?
-
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. • Aký prehliadač používaš?
Mozilla v5
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. • Aký prehliadač používaš?
Mozilla v5
História hlásenia
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
