#16600: "Don't allow users to make really stupid mistakes, or at least give a warning."
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
| # | Status | Votes | Game | Type | Title | Last update |
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Firefox 75.0
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• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Firefox 75.0
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Aký prehliadač používaš?
Firefox 75.0
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Aký prehliadač používaš?
Firefox 75.0
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Firefox 75.0
-
• Aký herný ťah si chcel urobiť?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Čo si skúsil aby si vyvolal túto akciu?
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• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Firefox 75.0
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Firefox 75.0
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Aký prehliadač používaš?
Firefox 75.0
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Firefox 75.0
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Aký prehliadač používaš?
Firefox 75.0
História hlásenia
It was a missclick and this could help since there is no undo for this action
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
