#21362: "Time settings for real-time play are too onerous"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Mozilla v5
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• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla v5
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• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Aký prehliadač používaš?
Mozilla v5
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• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Aký prehliadač používaš?
Mozilla v5
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• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Mozilla v5
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• Aký herný ťah si chcel urobiť?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Čo si skúsil aby si vyvolal túto akciu?
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• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
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• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Aký prehliadač používaš?
Mozilla v5
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Aký prehliadač používaš?
Mozilla v5
História hlásenia
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
