#46474: "Performance is very bad on Android app, and sometimes requires a reload"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
| # | Status | Votes | Game | Type | Title | Last update |
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Mozilla v5
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• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Aký prehliadač používaš?
Mozilla v5
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• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Aký prehliadač používaš?
Mozilla v5
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• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Mozilla v5
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• Aký herný ťah si chcel urobiť?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Čo si skúsil aby si vyvolal túto akciu?
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• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Aký prehliadač používaš?
Mozilla v5
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Aký prehliadač používaš?
Mozilla v5
História hlásenia
Browser version
What version of game you were playing Americana or Original
Performance issues probably related to rendering of svg shapes and shadows.
For this game shapes are non-rectangular so I do need the special handling which may be slower
on mobile.
Funny you mention Lost Ruins of Arnak because this game lagging like crazy on my desktop which has high end graphics card and 8 cores.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
