#62271: "Retreat towards illegal retreat hex"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
-
• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Aký prehliadač používaš?
Mozilla v5
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Aký prehliadač používaš?
Mozilla v5
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Aký prehliadač používaš?
Mozilla v5
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Aký prehliadač používaš?
Mozilla v5
-
• Aký herný ťah si chcel urobiť?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Čo si skúsil aby si vyvolal túto akciu?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla v5
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Aký prehliadač používaš?
Mozilla v5
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Aký prehliadač používaš?
Mozilla v5
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Aký prehliadač používaš?
Mozilla v5
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Aký prehliadač používaš?
Mozilla v5
História hlásenia
Right hex is 3 hexes away from Orion and same for battle hex.
Left hex is 5 hexes away from Prometheus and battle hex is same distance.
Unfortunately I don't see a way to clear it, so sorry for wasting your time.
Sorry, I should rather say that it is not as the players would like.
There is plenty of thread about it on BGG and some bug reports like you on BGA.
You find yourself soluce so you don't make me lose my time :)
Thanks for playing/testing.
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
