#77727: "Some statistics would be great to improve the own strategy"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
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• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Mozilla 16.0.1
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• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla 16.0.1
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Aký prehliadač používaš?
Mozilla 16.0.1
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Aký prehliadač používaš?
Mozilla 16.0.1
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
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• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Mozilla 16.0.1
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• Aký herný ťah si chcel urobiť?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• Čo si skúsil aby si vyvolal túto akciu?
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• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla 16.0.1
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Mozilla 16.0.1
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Aký prehliadač používaš?
Mozilla 16.0.1
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Mozilla 16.0.1
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• Aký prehliadač používaš?
Mozilla 16.0.1
História hlásenia
- how often did the player "take 4 gold" (per player) --> Added
- time divided by total number of moves (per player) --> Not possible, I cannot make statistics on the time. BGA does some default ones, but I can't
- max. spreading between actual costs for gem type x and gem type y --> Not possible. Stats can be only integer or float values, not string. So I cannot show the gem type min and max
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. --> Not possible. Stats can be only integer or float values, not string. So I cannot show the gem type min and max
Regarding the spreading: I think it is a misunderstanding because of my bad description...
The needed value is only an integer value :-)
It is not required to know what type of gem it was. x and y are just variables for the 4 gem types. It should be something like this:
for (x=0; x<4; x++)
{
for (y=0; y<4; y++)
{
diff = actual_costs[x] - actual_costs[y];
if (diff < 0 )
diff = - diff;
if ( diff > max_spreading )
max_spreading = diff;
}
}
Is this a better description?
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
