#79532: "Enforce simultaneity"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
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• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
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• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Google Chrome v102
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• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
-
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v102
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
• Aký prehliadač používaš?
Google Chrome v102
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
• Aký prehliadač používaš?
Google Chrome v102
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
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• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Google Chrome v102
-
• Aký herný ťah si chcel urobiť?
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
-
• Čo si skúsil aby si vyvolal túto akciu?
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• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v102
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
-
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v102
-
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
• Aký prehliadač používaš?
Google Chrome v102
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
-
• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v102
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
• Aký prehliadač používaš?
Google Chrome v102
História hlásenia
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
