#95282: "Tiles display incorrectly if the CSS "rotate" property is not supported"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Podrobný popis
-
• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Aký herný ťah si chcel urobiť?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• Čo si skúsil aby si vyvolal túto akciu?
-
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Prosím popíš viditeľný problém. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Aký prehliadač používaš?
Google Chrome v103 and v115
-
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Aký prehliadač používaš?
Google Chrome v103 and v115
História hlásenia
I tried this today, using BGA's CSS override option. It allowed me to rotate in an older version of chrome on an older mac that won't update chrome to the latest. It also allowed me to rotate on safari on my iPhone which is not on the latest annual update.
However, the rotation order was strange and would point up (single "1" blue tile with 1 blue arrow) when it should have been another orientation, as I cycled through the options. I committed the tile where it should have been automatically satisfied (pointing up to blue), but it didn't move the token. I then checked on a laptop with the latest macOS after removing the CSS override and see that the tile is not as it visually looked when I placed it (with the CSS override). So the visual and the actual were out of sync with just the addition of this code, at least using the common BGA CSS override in the profile.
Thanks for putting this out there in an attempt to correct what really needs to be implemented and tested directly into the game code.
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
