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INTRODUCTION

As a visitor to Cat Café, you want to make the most of your

visit and that means petting the most cats! You’ll need to

decorate your corner of the cat café, by placing the most

toys, scattering some food, and making some comfortable

resting spots to attract the most cats!

SETUP

1. Give each player a sheet and a pencil. Put the remaining

pencils and the pad back in the box.

2. Place a number of dice in the centre of the table equal to the

number of players +1. Put the remaining dice back in the box.

3. The player who most recently petted a cat becomes the

first player in the first round.

COMPONENTS

🟊 1 Pad (50 sheets)

🟊 4 Pencils

🟊 5 Dice

Giung Kim & Juhwa Lee

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HOW TO PLAY

Each round of Cat Café is played in three phases:

1. Dice Draft

2. Marking Items/Passing

3. Check for Completed Cat Towers

1- DICE DRAFT

1. The first player rolls all the dice in the centre of the table.

2. Starting with the first player, and then in clockwise order,

each player picks one die to keep for that round.

3. After every player has picked a die, there will be one die

remaining in the centre of the table. That die is known as

the Central die.

2- MARKING ITEMS

You and all other players may now simultaneously mark items

on your sheets in accordance with the following rules, or you

may ‘pass’ to gain footprints which can be used in later rounds

to adjust dice values.

AIM OF THE GAME

Each round, the dice are rolled and you

will take turns to choose from the

available dice, combining your chosen

die with the leftover die to mark

enticing items on your sheet. These

items all score points in different

ways and whoever has the most points

at the end of the game wins!

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First, choose one of your dice. The value of it determines the

item you will mark:

1. Cat House

2. Ball of Yarn

3. Butterfly Toy

4. Food Bowl

5. Cushion

6. Mouse Toy

The other die value determines the row in which

the item will be marked (shown in the bottom

left of each hex).

You then choose ANY column on your sheet and

mark the item (according to your first die value)

in the corresponding hex (according to your

second die value).

Some hexes are not available to be marked.

Note: These are distinguished by the scratching

post illustration and the lack of a number in

the hex.

When marking an item, you can draw a picture of the item or

write the bold letter which corresponds to the item.

When marking an item, you must use both the value of the

die you chose and the value of the Central Die. One die (your

choice) will determine what item you mark, and the other die

determines where you mark it.

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