#26872: "No action was given as a choice or executed when Horus card was used (to enter tomb)"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
96• Aký prehliadač používaš?
Safari v13.1
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
96• Aký prehliadač používaš?
Safari v13.1
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Aký prehliadač používaš?
Safari v13.1
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Aký prehliadač používaš?
Safari v13.1
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
96• Aký prehliadač používaš?
Safari v13.1
• Aký herný ťah si chcel urobiť?
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Čo si skúsil aby si vyvolal túto akciu?
96• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Safari v13.1
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
96• Aký prehliadač používaš?
Safari v13.1
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Aký prehliadač používaš?
Safari v13.1
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
96• Aký prehliadač používaš?
Safari v13.1
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Aký prehliadač používaš?
Safari v13.1
História hlásenia
Entering the tomb is not considered as an action because it is the default action that should be triggered by move all the adventurer so when entering the tomb, you cannot choose anything else than looting a sarcophagus and don't get credit for another action :)
The tomb chamber has no tiles, only two sarcophagi. Therefore, you cannot say that looting a sarcophagus is an action, on the pretext of a so-called discussion whose existence or content cannot be verified.
You must consider the theoretical (though unlikely) situation where all adventurers of a player would enter the tomb chamber. Considering your answer, only one sarcophagus could be recovered at this time, and I presume that another adventurer present in the burial chamber will not be able to recover the second sarcophagus on the next turn. So, for this only player, the game would be over. With such a rule, it seems obvious to me that the use of keys should be optional, as long as the player can move at least one adventurer.
No use to be agressive here, that won't help at all
What i am saying is:
- the game has been played over 2300 times
- especially by the game designer Travis Reynolds himself and his team and he validated the game implementation (prerequisite to move the game to beta)
- you can see any bug report and all the public discussions here
- you can see any message (especially Travis' ones) on the Luxor group player (boardgamearena.com/group?id=6869130)
About your specific case where all the adventurers would move to the tomb chamber at once, it can happen as well as being stuck with no key at the end of the game. Hence the rule where players can "Pass" when they cannot move.
Eventually, i'd just say that this is how i implemented the game and i will keep it that way for the reasons explained above :)
hope you'll like the game anyway
It seems to me that an important rule change such as deciding that the recovery of a sarcophagus is an action, and in addition a mandatory action, should be set out on a page accessible to all.
The result of such a change is that a second investigator entering the tomb chamber during the same player's turn does not recover a sarcophagus. This disadvantage could be avoided if the player was not ever required to use a key available to enter the tomb chamber (unless this is the only possible move) or if the use of the key was considered as part of the action (so only one key could be used during a player’s turn).
I was just linking to Luxor group. Just have to play once to be part of the group and I think you can then see the whole history of discussions.
Besides, in order to discuss this point of rule deeper, I would suggest you open a topic on the forum, this is the best way to have an open debate and decide which implementation I should eventually choose.
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
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