#36474: "Allow augmented ELO-ranking systems for Coöperative games"
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Google Chrome v89
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v89
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Aký prehliadač používaš?
Google Chrome v89
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Aký prehliadač používaš?
Google Chrome v89
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Google Chrome v89
• Aký herný ťah si chcel urobiť?
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Čo si skúsil aby si vyvolal túto akciu?
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v89
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v89
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Aký prehliadač používaš?
Google Chrome v89
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v89
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
In Coöperative games (e.g. The Crew) developers have no access to players individual ELO scores and or little influence on how the recalculation for the player's score is done. It also hinders the possibility of dynamically setting a level's difficulty (e.g. by how many people succeed v.s. fail). For a more detailed explanation of what would be nice check forum.boardgamearena.com/viewtopic.php?p=82461#p82461• Aký prehliadač používaš?
Google Chrome v89
História hlásenia
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.