#73841: "Groups Stage tournaments ought to assign players by the serpentine system"
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
Not applicable.• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• Aký prehliadač používaš?
Firefox
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Not applicable.• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• Aký prehliadač používaš?
Firefox
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
Not applicable.• Aký prehliadač používaš?
Firefox
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
Not applicable.• Aký prehliadač používaš?
Firefox
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
Not applicable.• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• Aký prehliadač používaš?
Firefox
• Aký herný ťah si chcel urobiť?
Not applicable.• Čo si skúsil aby si vyvolal túto akciu?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Firefox
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
Not applicable.• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• Aký prehliadač používaš?
Firefox
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Not applicable.• Aký prehliadač používaš?
Firefox
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Not applicable.• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• Aký prehliadač používaš?
Firefox
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
Not applicable.• Aký prehliadač používaš?
Firefox
História hlásenia
How does the Serpentine system handle an uneven number of players? Current system is basic "typewriter" like you said so my most recent double RR tournament had 2 extra players, 41st and 42nd rated with 8 groups that were assigned to group 1 and group 2. So we had 2 groups of 6 and 6 groups of 5.
With Serpentine System I assume it would just add them to groups in order using the "snake" algorithm so they would have been placed in groups 8 and 7 with the snake going backwards since each group has 5 people prior to the last 2 people.
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.