#89759: "Add more Map Layouts"
O čom je toto hlásenie?
Čo sa stalo? Prosím vyber z nasledujúcich
Čo sa stalo? Prosím vyber z nasledujúcich
Prosím skontroluj, či už existuje hlásenie na rovnakú tému
Ak je to tak, prosím HLASUJTE za toto hlásenie. Hlásenia s najviac hlasmi majú PRIORITU!
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Podrobný popis
• Prosím skopíruj a vlož chybové hlásenie, ktoré si videl na obrazovke, ak sa nejaké vyskytlo.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
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I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Prosím vysvetli, čo si chcel/a spraviť, čo si spravil/a a čo sa stalo
• Aký prehliadač používaš?
Google Chrome v113
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v113
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Aký prehliadač používaš?
Google Chrome v113
• Čo sa objavilo na obrazovke, keď si bol zablokovaný (Prázdna obrazovka? Časť herného rozhrania? Chybové hlásenie?)?
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Aký prehliadač používaš?
Google Chrome v113
• Ktorá časť pravidiel nebola dodržaná v BGA adaptácii?
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Je možné vidieť porušenie pravidiel na zázname z hry? Ak áno, aké je číslo ťahu?
• Aký prehliadač používaš?
Google Chrome v113
• Aký herný ťah si chcel urobiť?
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Čo si skúsil aby si vyvolal túto akciu?
• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v113
• Kedy v priebehu hry sa problém vyskytol (aká bola prebiehajúca herná inštrukcia)?
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Čo sa stalo keď si spravil túto hernú akciu (chybové hlásenie, hlásenie v stavovom pruhu, ...)?
• Aký prehliadač používaš?
Google Chrome v113
• Prosím popíš viditeľný problém. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Aký prehliadač používaš?
Google Chrome v113
• Skopíruj/vlož text zobrazený v angličtine namiesto tvojho jazyka. Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Je tento text dostupný v prekladovom systéme? Ak áno, bol preložený po dlhšie ako 24 hodín?
• Aký prehliadač používaš?
Google Chrome v113
• Prosím presne a stručne vysvetli svoj podnet, aby bolo čo najjednoduchšie pochopiť, ako to myslíš.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Aký prehliadač používaš?
Google Chrome v113
História hlásenia
Increasing base patrol speed per floor is how the game is designed.
But with 4 floors, this means the 4th floor move speed is set at 5.
The 5 may be ridiculous to navigate about as a starting speed for the last escape floor.
But players could mitigate this by loitering on prior levels so only 1 player is in the top floor at a time.
Modifications to base patrol speed could be considered...
Or leave as this very challenging speed which will be a map for veteran players to truly challenge themselves.
Pridať niečo k tomuto hláseniu
- Iné ID stola / ID ťahu
- Vyriešil sa problém pomocou F5?
- Objavil sa problém viackrát? Zakaždým? Náhodne?
- Ak máš screenshot (dobrý zvyk), môžeš použiť Imgur.com na jeho nahranie a skopírovať sem odkaz na neho.