Canosa
Canosa is two-player abstract strategy board game based on sirens from Greek mythology. In the mythos, sirens were often depicted as either mermaids or winged bird-like humans whose hypnotic voices caused sailors to crash their ships and drown.
In the game, each player is a siren competing to capture as many shipwrecked sailors in the open water as they can and return them to their respective island.
The rings are the resource in the game that act as the siren's voice. Use them to capture your opponents' sailors, then call them to your island. The first player to bring four sailors to their island wins.
Počet hráčov: 2
Trvanie hry: 17 mn
Zložitosť: 1 / 5
Hraj Canosa a 963 ďalších hier online.
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S tvojimi priateľmi a tisíckami hráčov z celého sveta.
Zadarmo.
Hraj Canosa a 963 ďalších hier online.
Nemusíš nič sťahovať - hráš priamo vo svojom webovom prehliadači.
S tvojimi priateľmi a tisíckami hráčov z celého sveta.
Zadarmo.
Zhrnutie pravidiel
Objective
Players control a Siren and attempt to lure shipwrecked Sailors back to their island. Use rings to capture additional Sailors and be the first player to score 4 Sailors to win the game. The top ring will define which player has control of a Sailor.
Gameplay
Gold player begins the game. For the the first turn, Gold will take one action and Silver will follow by taking two actions.
On future turns, you must take two actions. You can repeat the same action twice. Actions consist of the following:
- Move your Siren one space at a time to any open adjacent space in any direction.
- Move a Sailor that you control one space to any unoccupied orthogonally-adjacent space towards your island.
- Transfer one of your rings from your Siren to an adjacent Sailor.
- Withdraw one of your rings from a Sailor you control to your Siren.
- A Siren carrying more rings than the opposing adjacent Siren may attack its opponent by moving onto the space they occupy. When this happens, the attacking Siren’s player will move the defeated Siren to any unoccupied adjacent space.
A sailor can hold a maximum of 3 rings at a time.
Scoring
Players score by moving a Sailor they control onto their island space. Once the Sailor reaches the island, they are immediately removed from the board. The rings are then distributed back to the Sirens under the following conditions:
- A maximum of 1 ring is returned to each Siren.
- All remaining rings are removed from the game.
Endgame
The game ends immediately in two ways: 1.) When the first player successfully scores 4 Sailors from the board This player is declared the winner. 2.) When a player cannot take both actions on their turn, the opposing player is declared the winner.