Osadníci z Katanu The Settlers of Catan, Die Siedler von Catan, Les Colons de Catane
Hra Osadníci z Katanu bola prvýkrát zverejnená v Nemecku v roku 1995 pod názvom Die Siedler von CATAN, potom v roku 1996 ako The Settlers of CATAN a v roku 2020 oslavovala 25. výročie.
To begin the game, you build the game board using hexagonal terrain tiles. Catan is born - a beautiful island with mountains, pastures, hills, fields, and forests, surrounded by the sea.
Každý z vás umiestni dve dediny na pole, kde sa stretávajú tri krajiny. To sú Vaše počiatočné dediny.
A tak to začína. Začínajúci hráč hodí dvoma kockami. "11!" Každá krajina je označená číslom. Každý hráč, ktorý vlastní osadu susediacu s krajinou označenou hodeným číslom, obdrží surovinu, ktorú táto krajina produkuje. Kopce produkujú tehly, lesy produkujú drevo, hory produkujú rudu, polia produkujú obilie, a pastviny produkujú vlnu.
You use these resources to expand across Catan: you build roads and new settlements or upgrade your existing settlements to cities. For example, a road costs 1 brick and 1 lumber. If you do not have the necessary resources, you can acquire them by trading with your opponents.
Každá dedina má hodnotu 1 bod a každé mesto 2 body. Ak napreduješ múdro, môžeš prvý, kto dosiahne 10 bodov, a tak vyhrať hru.
Počet hráčov: 3 - 4
Trvanie hry: 42 mn
Zložitosť: 2 / 5
Hraj Osadníci z Katanu a 586 ďalších hier online.
Nemusíš nič sťahovať - hráš priamo vo svojom webovom prehliadači.
S tvojimi priateľmi a tisíckami hráčov z celého sveta.
Zadarmo.

Hraj Osadníci z Katanu a 586 ďalších hier online.
Nemusíš nič sťahovať - hráš priamo vo svojom webovom prehliadači.
S tvojimi priateľmi a tisíckami hráčov z celého sveta.
Zadarmo.

Zhrnutie pravidiel
Objective
Get resources to buy various buildings and development cards, so that you can be the first player to reach 10 points.
Setup
- The board consists of hills (brick), forest (lumber), mountains (ore), fields (grain), pasture (wool) and a desert (nothing) at random places.
- Each terrain except the desert has a number of 2-12 on it. The desert starts with the robber on it.
- Each player places 2 settlements and 1 road next to each settlement on the board, then they receive resources for each terrain around the second settlement.
Gameplay
Rolling for resource production (obligatory): On your turn, roll 2 dice and calculate the sum.
- The terrains with that number produce resources for all players who have settlements or cities next to them (if the robber isn't blocking them): 1 resource per settlement and 2 per city.
- If you roll a 7, no one gets any resources and players with 8 resources or more must discard half of them (rounded down). You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain.
Trading (optional): during your turn you can trade resources
- with all other players (domestic trade)
- with the bank (maritime trade) at the standard rate of 4 identical resources for 1 or at a preferential rate of a harbour if you have a settlement next to it.
Building (optional): finally, you can build roads and settlements, upgrade settlements to cities or purchase a development card by paying the resources needed.
- roads must connect to the initial settlements and cost 1 brick + 1 lumber (worth 0 points)
- settlements must be connected by roads to existing settlements (except at start) and cost 1 brick + 1 lumber + 1 wool + 1 grain (worth 1 point)
- cities replace an existing settlement and cost 3 ore + 2 grain (worth 2 points)
- development cards cost 1 ore + 1 wool + 1 grain and include
- 14 knight cards that allow to move the robber to another terrain and steal a resource
- 2 road building cards allowing extra roads to be built
- 2 year of plenty cards providing two free resources of choice
- 2 monopoly cards giving all other players that help gathering resources or building roads
- 5 victory point cards
You can play a development card at any time during your turn, even before rolling the dice, as long as it was bought on a previous turn and is not a victory card.
Scoring
- Settlements: each is worth 1 victory point.
- Cities: each is worth 2 victory points.
- Victory point cards: some development cards are worth 1 victory point. They are kept hidden until you have sufficent points to win.
- Largest army: the player who has played the most knight cards at any time (at least 3) gets the largest army card which is worth 2 points.
- Longest road: the player with the longest continuous road at any time (at least 5 segments) gets the longest road card which is worth 2 points.
If there is a tie, the original owner keeps the achievement cards.
End of game
When you have 10 or more victory points during your turn (including victory points cards), reveal them and the game ends with your victory.