Park Life
Sell umbrellas when it rains, ice cream when it’s hot, tea and coffee when it’s cold, kites when it's windy, and masks when it's hazy.
Park Life is trick taking game with 5 weather-based suits. But customers are savvy, so only the merchant with the last lowest price will make the sale. The lowest value card on suit wins the trick, but it is also is worth fewer points in the end. You also have opportunity costs. Every sale makes you feel like going home, so you discard extra cards face down when you win a trick. You can quickly make small sales, but you’ll go home before others, giving them the opportunity to make huge sales alone!
This well-balanced hand management action economy avoids perfect information and fills Park Life with rich choices. The merchant who has made the most money at the end of the game wins! For solo and co-op, there are set point goals needed to win.
Počet hráčov: 1 - 8
Trvanie hry: 11 mn
Zložitosť: 2 / 5
Hraj Park Life a 972 ďalších hier online.
Nemusíš nič sťahovať - hráš priamo vo svojom webovom prehliadači.
S tvojimi priateľmi a tisíckami hráčov z celého sveta.
Zadarmo.
Hraj Park Life a 972 ďalších hier online.
Nemusíš nič sťahovať - hráš priamo vo svojom webovom prehliadači.
S tvojimi priateľmi a tisíckami hráčov z celého sveta.
Zadarmo.
Zhrnutie pravidiel
How to Play
1. Sale (a ‘trick’)
Starting with the first player and proceeding clockwise, each player plays a card from their hand.
2. On Suit:
The first card played and other cards matching its weather are called on suit. You don’t need to play on suit if you don’t want to!
3. Determine the Winner
The lowest valued card on suit wins the sale. Ties are won by the last player to play the lowest value on suit card.
4. The winner scores their card:
When you win a sale, you keep the card you played as points equal to its value. Place it in front of yourself.
5. Losers Discard Cards Played
Each player who lost the sale discards the card they played.
6. Winner Discards From Hand
When you win a sale, discard cards from your hand equal to the number of Discard Icons on the card you won, face down.
7. Pay what you have:
If you don’t have enough cards to discard when you win a sale, it’s okay. Simply discard the cards you have left in your hand.
8. Next Sale:
The winner of the sale goes first next sale (taking the train marker).
- If the sale’s winner now has no cards in hand, the next player clockwise with cards in hand goes first.
- Players with cards continue to play until everyone has no cards in hand.
- If everyone has no cards in their hands, proceed to scoring.
Alone?
If you’re the only player that in your hand, you play sales without competition. You must still discard cards after each sale as normal — you don’t simply win every card leftover in your hand.
Next Round:
- Shuffle the deck and discarded cards together. DO NOT SHUFFLE POINT CARDS PLAYERS WON!
- Deal each player new cards based on the chart on page 3.
- The winner of the last sale of the last round goes first.
Scoring and Winning
Sort:
After 3 rounds, players sort their numbered cards into piles of suits, with wild cards in their own pile, and then put set collecting cards aside their suit piles.
Numbers:
First sum all the points for all the numbered cards.
1x Set Cards:
Then, add the points for sets. For each 1x Set card, score 1 point for every card you won that shows a matching icon, including itself, other matching set collecting cards, and each wild card.
Neighbor Set Cards:
For each Neighbor Set card, score 1 point for every card your neighbors won that shows a matching icon, including wild cards.
Sum:
Highest score wins the game.
Tie?
If tied at the end of a game, the tied player who won the latest sale wins the game.
Solo or 2p Co-op Rules
Solo Deal:
Each round, deal yourself two hands of 12 cards. Keep each face up. Play each like different players taking turns in a circle. Each hand has its own score area.
Co-op Deal:
Each round, both players draw 12 cards. Players can’t show or talk about cards in their hand.
On Suit:
You must play on suit if able. If you don’t have a card on suit, you may play any card, but cannot win the sale.
Wilds:
Wild cards count as on suit for every suit. You may play them during any sale, but if you don’t have any other cards on suit, you must play a wild if you have one. Last tied card wins the sale.
Table Talk:
In co-op, you cannot discuss the cards you have in your hand. (Beginners may talk freely).
Winning Solo/2p Co-op
After the third round, count each player or hand’s score! The lowest score is the team’s final score.
- Score 45+ Not bad!
- Score 55+ Good job.
- Score 65+ Wow!